The Acaeum Dungeons & Dragons
Collecting Forums

D&D New Release?
Post new topic Reply to topic Page 2 of 31, 2, 3
Author

User avatar

Sage Collector
Acaeum Donor

Posts: 2483
Joined: Nov 06, 2002
Last Visit: Jul 24, 2026
Location: Queensland, Australia

Post Posted: Thu May 29, 2014 11:20 pm 
 

in case you missed..

Hoard of the Dragon Queen Autographed Edition EXCLUSIVE at the Kobold Store /  Kobold Press

If you've paid attention to the Dungeons & Dragons news over the past couple of weeks, you know that Kobold Press designed two adventures to support the upcoming Tyranny of Dragons storyline—Hoard of the Dragon Queen (out in August) and The Rise of Tiamat (October). These adventures are the first to work with the new D&D rules set.

Now we're happy to announce a special exclusive: You can pre-order Hoard of the Dragon Queen Autographed Edition right here at the Kobold Store! This signed edition comes with a special commemorative patch and is available only via pre-order until August 10. After that, any remaining copies go on sale at the Kobold Press booth 2537 at Gen Con.


Brette:)


Being healthy is merely the slowest possible rate at which one can die.

 WWW  

User avatar

Prolific Collector
Acaeum Donor

Posts: 595
Joined: Mar 12, 2007
Last Visit: Mar 31, 2026
Location: Alabama

Post Posted: Fri May 30, 2014 12:42 am 
 

Thanks! :)


Carpe DM!

  


Verbose Collector

Posts: 1709
Joined: Sep 03, 2003
Last Visit: Feb 24, 2026
Location: Portown

Post Posted: Thu Jul 03, 2014 2:04 pm 
 

The new Basic D&D (core rules) is out as a free pdf, just in time for the holiday weekend:

http://www.wizards.com/dnd/Article.aspx ... basicrules


Zenopus Archives website & blog: Exploring the Underworld of Holmes Basic D&D. Holmes Ref: Reference Sheets for Holmes Basic Referees, also compatible with OD&D plus the Greyhawk supplement

 WWW  

User avatar

Verbose Collector

Posts: 1026
Joined: Jun 05, 2005
Last Visit: Apr 19, 2026
Location: Huntsville, Ala.

Post Posted: Mon Jul 07, 2014 3:39 pm 
 

I bought the Starter Set.  The adventure is pretty good. It's nothing dazzling but I think it'd be fun for a group of first-time players.

The rulebook was fine, although I was very disappointed that they did not include any (any) monsters.  Combat mechanics are straightforward, and the advantage/disadvantage mechanic is a particularly nice touch.  I'm not completely sure I understand the difference between the new spell system and the old school systems.  I will say this: Spells do a helluva lot more damage than they used to.  And you can apparently use cantrips all day long.

The adventure has some NPCs, a decent-enough plot, a town, and a dungeon.  And there are a few monsters in the adventure, but not enough.  The starter set covers levels 1-5, with very fast XP progression through the first three levels.

The box is nice; the booklets are glossy, which is not my favorite; the artwork is very good; and the dice are good quality, but they skimped on quantity.

There is also a free PDF of the basic rules for levels 1-20 on the WoTC website; this seems to be a lite version of the full-up PHB, MM, and DMG coming out over the next several months.


"Never let it be said I didn’t do the least I could do."

 WWW  

User avatar

Prolific Collector

Posts: 921
Joined: Jan 31, 2013
Last Visit: Feb 07, 2025
Location: CT

Post Posted: Mon Jul 07, 2014 4:36 pm 
 

Wait, you already have them in your hands???  Thought they weren't shipping until next week...  wha?

*** Edited:  Ah, official release date was July 3rd, thought Amazon's ship date was the release date... my mistake. ***

~throwi

 WWW  

User avatar

Verbose Collector
JG Valuation Board
Acaeum Donor

Posts: 1624
Joined: Aug 19, 2008
Last Visit: Aug 21, 2023
Location: Chicago, IL

Post Posted: Tue Jul 08, 2014 11:12 am 
 

So I made my first 5th Ed. D&D character yesterday (it was a slow day at work...yay...).

I downloaded the PDF from Wizard's and had to bounce back-and-forth a bit between a few of the chapters (you allocate skills to your character, but they're referenced in a later chapter). I took my time with it, since I wanted to be familiar with any new mechanics, and it took me an hour to finish.

I used the 27-point buy system for stat allocation (since that's what they're going to use for Organized Play when I play him at Gencon).

Rorrik Ironwood V
Master Sergeant of the Raven's Bluff Harbor Patrol
Male Hill Dwarf, Fighter 1

Str:15 (+2)
Dex: 10
Con: 17 (+3)
Int: 10
Wis: 12 (+1)
Cha: 10

AC: 18 (Chanmail (+5), Shield (+2), [Defensive (fighter focus) +1 AC]
HP: 14 (max at 1st level, +3 con, +1 toughness (Hill Dwarf)

Weapons: Warhammer +4 to hit [+2 for Str, and +2 for fighter], +2 Damage
               Longsword +4 to hit [+2 for Str, and +2 for fighter], +2 Damage
               Throwing Axe +4 to hit [+2 for Str, and +2 for fighter], +2 Damage [Thrown weapons use Str for to-hit and damage]

Skills: Athletics +4 (+2 Prof., +2 str), Perception (+2 Prof., +1 Wis), Acrobatics (+2 Prof., +0 Dex), Intimidation (+2 Prof., +0 Cha)


- Choosing Dwarf as a race gives me +2 Con, and choosing the sub-race Hill Dwarf gives me +1 Wis, and Toughness [+1 HP/level]

- Choosing Fighter as a class gives me the skills Acrobatics and Perception

- Choosing Soldier as a background gives me the skills Athletics and Intimidation, and a military rank [I chose Master Sergeant]

What took quite a bit of time for me, is I enjoyed reading though the various backgrounds you can choose from. In addition to choosing the Soldier background, you fill out your character with what makes your character tick: Personality Traits [I have a crude sense of humor], Ideals [The city of Raven's Bluff is what's important to me], a Bond [Those that fight beside me are worth dying for], and Flaws [I'd rather eat my armor than admit I was wrong].


RPG’s, D&D in particular has had a major influence in my life. It’s bonded me together with life long friends...it’s that bond in life not just as friends, but in our jokes, our mannerisms, and what we find funny. Invincible Overlord

 ICQ  

User avatar

Verbose Collector

Posts: 1026
Joined: Jun 05, 2005
Last Visit: Apr 19, 2026
Location: Huntsville, Ala.

Post Posted: Wed Jul 09, 2014 2:42 pm 
 

throwi wrote in D&D New Release?:Wait, you already have them in your hands???  Thought they weren't shipping until next week...  wha?

*** Edited:  Ah, official release date was July 3rd, thought Amazon's ship date was the release date... my mistake. ***

~throwi


Yeah, there's a comic book shop here that's part of the WoTC network, or whatever they call it.  They had them on the shelves on the 3rd.


"Never let it be said I didn’t do the least I could do."

 WWW  


Prolific Collector
Acaeum Donor

Posts: 430
Joined: Nov 05, 2002
Last Visit: May 28, 2026
Location: Sydney, Australia

Post Posted: Sun Aug 10, 2014 5:37 am 
 

Started playing the Starter Set module last week.
It's the first time I've played D&D in ages!
(Except for a quick attempt at the 4th edition which went nowhere.)
This feels like the D&D I remember - we're having great fun!



 WWW  

User avatar

Long-Winded Collector
Acaeum Donor

Posts: 3865
Joined: Feb 21, 2004
Last Visit: Jul 20, 2023
Location: Milford, Michigan

Post Posted: Thu Aug 14, 2014 11:01 am 
 

I am not sure what WotC is releasing at GC, but I will be there Friday - Sunday. If anyone wants anything, let me know. I am not playing in any events or doing much else other than wandering the dealer hall, hanging in the auction and meeting up with whoever I see.


And I could've bought these damn modules off the 1$ rack!!!

New modules for your Old School game http://pacesettergames.com/

Everything Pacesetter at http://pacesettergames.blog.com/

 WWW  

User avatar

Verbose Collector
JG Valuation Board
Acaeum Donor

Posts: 1624
Joined: Aug 19, 2008
Last Visit: Aug 21, 2023
Location: Chicago, IL

Post Posted: Wed Aug 20, 2014 10:26 am 
 

I got to play a slot Friday morning at Gencon to try out 5th Edition, and I have to say that I had fun.

The ruleset plays easily and the DM ran the event smoothly. It helps that there were a few old LC (Living City) players at the table that I remember from 20 years ago.

I'll play it again.


RPG’s, D&D in particular has had a major influence in my life. It’s bonded me together with life long friends...it’s that bond in life not just as friends, but in our jokes, our mannerisms, and what we find funny. Invincible Overlord

 ICQ  

User avatar

Prolific Collector

Posts: 541
Joined: Oct 26, 2005
Last Visit: Jun 02, 2026

Post Posted: Wed Aug 20, 2014 11:20 am 
 

Invincible Overlord wrote in D&D New Release?:I got to play a slot Friday morning at Gencon to try out 5th Edition, and I have to say that I had fun.

The ruleset plays easily and the DM ran the event smoothly. It helps that there were a few old LC (Living City) players at the table that I remember from 20 years ago.

I'll play it again.


Would it be okay to ask you to share any details about the system that stood out to you?
Any huge changes from AD&D or 3.5 that you really noticed?
What did you like most about it?

I'm very curious to hear more from someone who actually played a session of this.


The owls are not what they seem...

  

User avatar

Verbose Collector
JG Valuation Board
Acaeum Donor

Posts: 1624
Joined: Aug 19, 2008
Last Visit: Aug 21, 2023
Location: Chicago, IL

Post Posted: Wed Aug 20, 2014 11:27 am 
 

Agent Cooper wrote in D&D New Release?:
Invincible Overlord wrote in D&D New Release?:I got to play a slot Friday morning at Gencon to try out 5th Edition, and I have to say that I had fun.

The ruleset plays easily and the DM ran the event smoothly. It helps that there were a few old LC (Living City) players at the table that I remember from 20 years ago.

I'll play it again.


Would it be okay to ask you to share any details about the system that stood out to you?
Any huge changes from AD&D or 3.5 that you really noticed?
What did you like most about it?

I'm very curious to hear more from someone who actually played a session of this.


We only used mini's once, and not on a grid... just to show placement of where PC's were and where the monsters were...

It's a much scaled-down version of either 1st or 3.5. No huge stats or damage... But it's still a d20 system (and it works well at that). It's a smaller group of skills, but you're only proficient with 3 or 4 of them anyway.

What I liked about it most? Having a good DM at the table. He or she makes the game (regardless of the system). And David Christ (the DM coordinator) told all the DM's to make sure their tables had fun.

There was only one magic item given out at the end (a really cool one at that - Ring of Evasion), and only a couple of people expressed interest in it (not me... I would prefer a better armor class and better full plate once I can afford it). So the treasure went out smoothly as well (it went to the newb at the table, and he was really happy to get the ring) .

It was great to sit at a table where you realize you've played with these people 15-20 years ago, like a cool trip down memory lane (because the three were really fun to game with back in the day).


RPG’s, D&D in particular has had a major influence in my life. It’s bonded me together with life long friends...it’s that bond in life not just as friends, but in our jokes, our mannerisms, and what we find funny. Invincible Overlord

 ICQ  


Prolific Collector

Posts: 205
Joined: Oct 25, 2006
Last Visit: Jun 16, 2026

Post Posted: Sun Aug 24, 2014 11:50 pm 
 

Agent Cooper wrote in D&D New Release?:Would it be okay to ask you to share any details about the system that stood out to you?
Any huge changes from AD&D or 3.5 that you really noticed?
What did you like most about it?

I'm very curious to hear more from someone who actually played a session of this.


First off the D&D 5e Basic rules are freely available on Wizard's web site. The rules are the full game, just not the full range of options. The Basic rules by itself feel and reads a lot like a OSR retroset particularly like the ones that use newer mechanics but with an older balance. Notably Castles & Crusades and Blood & Treasure are the two most similar to 5e.

D&D 5e has options for customizing characters but it is not as extensive as 3.X. Feats are an option. If you don't use them character get to increase their abilities by two every four levels. If you do using this, they are a collection of specific benefits and don't chain together the way 3.X does.

The Classes are about as complex and detailed as AD&D's most detailed classes like the Druid, Bard, and Monk. The main difference that every class has similar range of option.

However THE thing that 5e does differently is bounded accuracy. This will either make or break the game for a fan of classic edition. Everything else is not drastically different.

What is bounded accuracy? Basically bonuses, and armor class are on a flat scale. If something has a hide as tough as plate then it will get the AC of plate mail. Regardless if it is a orc chieftain or a adult dragon. Bonuses generally top out at +12 from all sources at 20th level.

Higher level characters and monsters are tougher because they do more damage, in more ways, and more quicker than lower level characters/monsters. And higher levels characters/monsters have way more hit points.

A high level party can die from a horde of kobolds through attribution. And the kobold will have more than a 5% chance of scoring hit even on a character with maxed out magic items, spells, and equipment.

This make the power curve of 5e very different than any previous edition except for core book only OD&D.

I have some actual play reports here.

Session 1
Bat in the Attic: A near party kill, a D&D 5e tale.

Session 2
Bat in the Attic: They (only) made it to the Goblin Cave, another D&D 5e tale.

Session 3
Bat in the Attic: The D&D 5e story continues, Conquest of the Goblin Hideout

Session 4
Bat in the Attic: Where is Glasstaff? The 5e adventure continues.

  


Prolific Collector
Acaeum Donor

Posts: 430
Joined: Nov 05, 2002
Last Visit: May 28, 2026
Location: Sydney, Australia

Post Posted: Fri Aug 29, 2014 1:03 am 
 

I really like the advantage mechanic.

Rather than dealing with various pluses and minuses, often a situation will give a character advantage or disadvantage.
If you have advantage, you roll 2 d20s and take the higher score.
If you have disadvantage, you take the lower one.
Super simple.



 WWW  

User avatar

Prolific Collector

Posts: 921
Joined: Jan 31, 2013
Last Visit: Feb 07, 2025
Location: CT

Post Posted: Fri Aug 29, 2014 5:33 pm 
 

I find it interesting that the mechanic that most people talk about and like (advantage/disadvantage) is a newish concept... so when they say it plays more like 1e than 4e, I'm a bit stumped.  Especially when 1/2lings got this 2 die roll mechanic in 4e.

And last I checked, the higher armor class was harder to hit in 5e.  That doesn't sound like 1e.  ;-)

But I'm a fire-starter, I like all the editions to some degree and have favorites for various reasons, and like to start and flame the edition-war arguements.  :-)

Seriously though, not seeing how 5e is closer to 1e than 4e...  Maybe faster play than 4e but nothing that makes me feel like the 1980s again.

~throwi

 WWW  


Prolific Collector
Acaeum Donor

Posts: 430
Joined: Nov 05, 2002
Last Visit: May 28, 2026
Location: Sydney, Australia

Post Posted: Fri Aug 29, 2014 10:04 pm 
 

Also, I didn't like the 4e convention of having every encounter take up 1 or 2 pages.
Further, in 4e it felt like every class was a wizard in disguise - it's just that the 'spells/cantrips' had names appropriate to the class. Some of that still remains (eg Fighter's Second Wind) but it's very much toned down.

I think the 1e feel comes down to things feeling simple and somewhat loose.



 WWW  

User avatar

Verbose Collector
Acaeum Donor

Posts: 1110
Joined: May 14, 2008
Last Visit: Aug 07, 2026
Location: West of a site called "Chicago" . . .

Post Posted: Fri Aug 29, 2014 11:19 pm 
 

I played one of the WOTC-sponsored 5e games at Gen Con.  To put it mildly, I'm pretty much only old school.  I never played 2d Edition, much less 3.0, 3.5 or 4e.  Because of that I certainly can't compare 5e to 4e.  But I can compare it to AD&D.

I'll go into a few specific details, but for me, it isn't the mechanic that matters as much as the feel.  5e feels like a role-playing game to me, not miniatures.  You ask the DM, "can I . . ."   For some things, there's a specific class skill; just like 1e.  Otherwise, the DM generally says, roll a d20 and let's see.  In my AD&D games, I've always used house rules for things like that, asking the player to roll against their stat, sometimes with a level bonus.  5e simply makes that part of the rules, and in a pretty natural -- and consistent -- way.  Damage -- both delivered and received -- seemed very similar to 1e.  No massive amounts of damage done by or to the party.  While feats are included as an option, they take up a total of five pages of the whole PH, and can easily be ignored.  

The real difference is that 5e uses a general principle for all actions.  You're always rolling d20, adding and subtracting modifiers, and comparing it to a number you need to get to.  Whether it's jumping a chasm, breaking down a door, picking a lock, or making a saving throw.  AD&D, of course, had unique tables that Gary invented as he went along; so rangers have a fixed percentage chance to track, no matter their level; while thieves have a specific table of percentages to accomplish their actions which do increase by level.  Is that system charming?  For those who grew up on it, sure.  And we all know which page to find each table on in each book.  But I don't think that ad hoc tables are the key to old school role-playing.  If that were the case, then we would all be playing Rolemaster.

Specifics?

Races:  the standard ones are there.  Each one, including, sub-races, has certain bonuses to stats.  That's like 1e.  They do have "dragonborn" and "tieflings," but say they are optional and will only be in certain DM's worlds.  I'm not put off by including them as options, since I can ignore them.

Classes:  the basic 1e classes are there.  Instead of a thief, there's a rogue.  And the magic-user has been divided into three classes, a sorcerer, a warlock and a wizard.  But otherwise, it's all familiar.

There are certain benefits that accrue to each class as higher levels are achieved.  That's straight 1e, except that it's done more or less the same way for each class, rather than the ad hoc way 1e works.

AC is ascending, not descending.  But that's never been a big deal for me.  Combat felt very 1e.  You roll initiative.  You move up to your movement rate.  You attack, and then you are attacked.  On to the next round.  No crazyquilt of skills and superpowers.  5e does include the ability to regain hits through short or long rests, which results in substantially faster restoration of hits than 1e.  But I'm not so sure that the real old school pattern -- enter dungeon; fight one monster; take scads of damage; flee dungeon one hour after entering; go to town and heal for a week; re-enter dungeon and repeat -- was all that much of a great thing.

Combat was pretty much as fast and simple as 1e.  There was room for improvisation, without a rule for each action you might want to attempt.  You want to try something?  Ask the DM, and make a roll.

5e uses a modified Vancian system.  You have a fixed number of spell slots per day, but you can use any combination of the spells you know, up to those slots.  In my most recent campaign, that's exactly the system we introduced, rather than standard 1e.  So I'm obviously fine with that.

Needless to say, 5e is not AD&D reorganized.  But it is a clean, pretty simple system, which uses the same principle for most actions, and isn't bound by rules for everything.  In the game I played, it served its purpose:  it provided a system for a group of players to role-play an adventure; and the adventure was the focus, not the rules system.


"Parturient montes, nascetur ridiculus mus."

  

User avatar

Prolific Collector
Acaeum Donor

Posts: 573
Joined: Jan 02, 2011
Last Visit: Aug 12, 2022
Location: PA

Post Posted: Sat Aug 30, 2014 9:07 am 
 

I don't know if someone has already mentioned it, but FYI:

The 5th edition Players Handbook is #1 in the Best Seller list and adventure Hoard of the Dragon Queen is #7.

This makes me happy and proud, for some odd reason.  PDT_Armataz_01_37 for WOC.

Hector.


Habent sua fata libelli 8)

  
PreviousNext
Post new topic Reply to topic Page 2 of 31, 2, 3