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Post Posted: Thu May 03, 2018 8:54 pm 
 

Now Doug, this is how rumours get started....

What makes you think that there is a 12th 10th Anniversary D&D set with X2-X4 and X6 in it? I have never seen one, had anyone say they have seen it etc.

When Curt Gould was so awesome as to bring 5 different sets to GenCon several years ago (including the one I didn't have that has the DM screen) we discussed this and he is only aware of the 11 sets.


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Post Posted: Thu May 03, 2018 9:58 pm 
 

Yep, perhaps you are right :)

Unless we can find proof of its existence, it will remain the stuff of folklore.

  

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Post Posted: Fri May 04, 2018 4:54 pm 
 

These all have product numbers, though for some reason it is not noted on all of the packs. To this day I am still curious as to why that is.
(Look at upper right of the yellow card of Blackmoor's copy of the one with C2, then look at the Acaeum's version)

For D&D product numbers 1100XA through 1110XA were produced. All of the contents are specifically printed on the yellow cards.
As with these type of assembly jobs there is the feasibility of an incorrect module being put in the pack but it would not match the data on the card and would simply be considered an anomaly.

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Post Posted: Fri May 04, 2018 5:49 pm 
 

Which is not to say that there is a mistake module pack with an X6 inside it instead of an X1, merely that if there were it would be an anomaly.

Thank you for posting Curt. See you in North Texas?


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Post Posted: Fri May 04, 2018 7:19 pm 
 

That's entirely plausible.  It would still be awesome to have that oddity.

  

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Post Posted: Fri May 04, 2018 7:39 pm 
 

I'd have to suspect that any 'oddities' that might happen are simply to get rid of a few spares lying around without going full cost to start yet another combo pack.

But, now we have at least two card variants... Muahahahahaha!! :P

Meh, somebody just got the brilliant idea to actually put a product code on the deal a little too late.


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Post Posted: Sat May 05, 2018 12:48 am 
 

dbartman wrote in Complete!:That's entirely plausible.  It would still be awesome to have that oddity.


In much the same way it would be awesome to have any number of oddities, but do we have any reason to think that this oddity exists, any more than a set with an X7 in it instead of an X6?


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Post Posted: Sun May 06, 2018 12:24 pm 
 

PDT_Armataz_01_37

That is simply amazing ... wonderful ... dare I say "delicious". I remember seeing these sets at the store I went to in college, but never picked up a set, as I already had the modules that were in them. Being on a college budget, I figured why spend my limited "discretionary" funds on modules I had ... who knew  PDT_Armataz_01_05

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Post Posted: Tue May 08, 2018 1:15 am 
 

Once again , an incredible collection. Wow

  

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Post Posted: Sun Jul 22, 2018 10:49 pm 
 

Here's a Compete that started for me in 1986 when issue number one came in the mail.  A Dungeon collection 32 years in the making!

Attachment:
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Post Posted: Sun Jul 22, 2018 11:44 pm 
 

Thunderdave wrote in Complete!:Here's a Compete that started for me in 1986 when issue number one came in the mail.  A Dungeon collection 32 years in the making!

That's a great collection!  I remember getting my own #1 in the mail many years ago.  I loved the magazine concept and even wrote to the editors with my own adventure submission idea (which was rejected   :( ).  Like you, it was many years later when I completed the collection.  Congratulations!   :)


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Post Posted: Mon Jul 23, 2018 7:47 am 
 

Thunderdave wrote in Complete!:Here's a Compete that started for me in 1986 when issue number one came in the mail.  A Dungeon collection 32 years in the making!

Attachment:
dungeon.jpg


Congratulations :)

  

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Post Posted: Mon Jul 23, 2018 7:50 pm 
 

Thunderdave wrote in Complete!:Here's a Compete that started for me in 1986 when issue number one came in the mail.  A Dungeon collection 32 years in the making!



Congrats, nice collection!

  

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Post Posted: Tue Jul 24, 2018 6:59 am 
 

Great collection! :)


Adventures in Austerion : a fantasy RPG, with boardgame mechanisms and modular battlemap. By Guillaume Tavernier and Géraud G.

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Post Posted: Tue Aug 07, 2018 10:00 pm 
 

Image

よく分かる本 came today. A complete Media Works D&D collection I think not counting novels...

  

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Post Posted: Tue Aug 07, 2018 10:54 pm 
 

Cool!  I'm not sure what they are... can you tell me a bit about the items?


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Post Posted: Tue Aug 07, 2018 11:45 pm 
 

grubbiv wrote in Complete!:[ Image ]

よく分かる本 came today. A complete Media Works D&D collection I think not counting novels...



Congrats! They also produced a DM screen but I haven't been able to track one down yet.


Image

  


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Post Posted: Wed Aug 08, 2018 12:54 am 
 

Thunderdave wrote in Complete!:can you tell me a bit about the items?


The bottom three are translations of B11 King/s Festival, B12 Queen's Harvest, and B10 Night's Dark Terror. Published 1994, 1995, and 1996. They have fold-out color maps.

The middle three are a translation of the Rules Cyclopedia, though broken into three parts: "Players", "Dungeon Masters", and "Monsters". Published 1994. They have color plates: http://mystara.thorf.co.uk/jrc.php

The top book, published 1993, has よく分かる written on it which reminds me a bit of of the phrase "Easy to Master" from the 1991 box set. Not a translation, though. Blackdougal's site has it as a revision of a same titled book by a different company: http://www.tsrarchive.com/in/jp/jp-intro.html. The first half of the book discusses the 6 atttributes, the 7 playable classes, and equipment. The second half of the book takes the form of a dialogue between the DM and the players. The players roll up characters: Darth Vader the thief, Ben Kenobi the magic user, Pendragon the fighter, Legolas the elf, and Rasputin the cleric. I can't quite follow the entire adventure but they encounter goblins.

  
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