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North Texas RPG Convention 2014: June 5-8
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Post Posted: Tue Jun 10, 2014 3:03 pm 
 

Laggamundo losing a finger due to envy and greed was funny. Thieves are the most worthless class in BX by a large margin. It was hilarious seeing the two thieves looking for loot while the rest of the party was fighting for their lives. Classic BX thieves. The only way it could have been more classic is if one of us died to a poison needle trap. Maybe next time!

The other highlight for me was playing in Lawson Bennett & Jimm Johnson's house-ruled OD&D game, where they ran LB1, The Tomb of The Sea Kings. IMNSHO, that adventure is an instant classic, right up there with the best of the old TSR modules. Our group came to a surprising, hilarious, and disastrous end (my 6th level fighting-man managed to eek out of there through sheer dumb luck, desperately clinging to his last 3 hps).

For those here that don't already own it, do yourself a favor and get yourself a copy of LB1 The Tomb of The Sea Kings. I think I heard Lawson saying there would be a reprint, so I don't know if any are currently available.

Mike, do you still have a copy of austinjimm's OD&D houserules booklet for sale? If so, I'd like to buy one.

  

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Post Posted: Tue Jun 10, 2014 3:48 pm 
 

Thanks for the write up on the B1 session. My favorite line was, "Now Laggamundo's mom didn't raise no fool"  :D
I was also fortunate enough to be one of the players. The adventure was a lot of fun. Mike did an amazing job. It was sad when it ended. As soon as we were done I wanted to re-equip and head back in to the dungeon to look for more goblets.

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Curt "The dwarf who would be king" Gould

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Post Posted: Wed Jun 11, 2014 6:33 pm 
 

Mike, how was attendance this year compared to previous years?

You and the others that put this CON on really do a service to the old school gaming community and for that I thank you PDT_Armataz_01_37


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Post Posted: Wed Jun 11, 2014 7:42 pm 
 

Scalydemon wrote in North Texas RPG Convention 2014: June 5-8:Mike, how was attendance this year compared to previous years?

You and the others that put this CON on really do a service to the old school gaming community and for that I thank you PDT_Armataz_01_37


Not as good as we'd hoped...under 250.  But we had over 20 cancellations, which I believe was the most ever.  It just seemed to be a rough year financially for a lot of people, hopefully it will be better next year and we can have another 30% increase!

And thanks for the kind words....it's a labor of love, seriously.  We are already working on 2015.

Mike B.


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Post Posted: Wed Jun 11, 2014 7:43 pm 
 

Actually attendance was down this year. We topped out around 211, or about 14 less than last year.

We have 3 cancellations last minute, then 18 more not show up and only about 24 walk ins compared to 40 in previous years.

The odd thing is, we had a good 30 plus people that had never been to the Con before.

So even though it was down over all, it was a good Con.

We aren't about the numbers, especially since we will now continue to be in this hotel from now on... meaning we won't be able to exceed 350 (well, maybe 400, but I think it'll be "crowded" and noisy.

We really don't use the space "efficiently" since we like to allow lots of space between tables for less noise.

We have the entire hotel next year, which will allow 29 tables to be running games at once... 11 vendors, 6 special guest tables and at least 4-5 artists tables.

If we really wanted to use the space at it's "max" we could have: 42 tables for running games, 17 vendor tables, 8 special guest tables and 6 artist tables... and then we'd be at 400+ people, but who wants to be that crowded....

In any case, it was a good Con and we are already looking at 19 special guests for 2015, with more soon to confirm.

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Post Posted: Thu Jun 12, 2014 3:10 pm 
 

Another fantastic NTRPG Con guys!  I'm STILL trying to catch up on all the sleep I missed over the five days I was there.  Once again some really great games to choose from.

Wednesday night was an interesting experience playing in Frank's Battle Royale.  Two teams went head-to-head on an ever changing terrain using AD&D rules.  My team basically said "screw-it-all-lets-just-kill-those-losers-at-any-cost" and threw caution and strategy to the wind for the most part.  The other team planned and plotted and wasted precious time.  In the end it came down to a draw.  My fighter had been hit by their cleric and dropped to zero hit points while holding one of the bridges across a lake of acid on our opponents last turn.  It would have given them the victory but on our last turn, our mage used charm person to have the same cleric that "killed" my fighter, heal him back above zero hit points and preserve the tie.  :)

Thursday evening was my yearly Paranoia game.  This year, instead of clones, we each controlled a newly sentient robot.  We all "awoke" to find ourselves partially paralyzed and headed towards a grisly death in a robot recycling center.  We had to use our wits and the tools provided us in concert to make it out of the recycling center and search for the "Robot Underground" and safe passage out of Alpha Complex.  Once again, it was a fun, hilarious event.

Friday started off early with a jaunt through the Anomalous Subsurface Environment by Patrick Wetmore.  If you aren't familiar with it, it's a gonzo megadungeon and supplement.  My character was a Moktar, a creature resembling a 7-foot tall housecat.  I just grunted, growled, and whipped a lot of ass during the adventure.  We fought fishmen, cannibal clowns, automatons and a few other oddities (a statue of Angus Young for one).

Friday night was Boot Hill with Steve Winter.  He ran a modified version of "The Taming of Brimstone".  There were 10 or 12 of us I think and our group didn't know each other but had all come to town to seek our fortunes and had run afoul of a band of baddies attempting to take over the town/railroad.  My prospector was able to manage a bit of killing with his trusty rifle but the antics of Bill Barsh and Chris Finch were what set the tone of the adventure.  Just in case the bandits were too much for us, Cimmerian (Finch) wired half the town up with dynamite in order to blow everyone to hell.  Luckily we were able to prevail but we managed to cut the town's population in half while trying to take out the bad guys.

Saturday morning was a trip back in time to a typical Saturday morning when I was growing up.  Thundarr the Barbarian was one of my favorite cartoons back then and Tim Snider made adventuring in that world a reality.  The six of us took on the roles of Thundarr, Ookla the Mok, Princess Ariel, Shara (the teenage barbarian girl), Merlik (teenage warlock), and a teenage Mok (cant remember the name).  Tim used the Mutant Future rules and basically said to be as over-the-top as possible when it came to deciding what we were going to do in combat.  So as you might expect there was a lot of called shots, crazy stunts, and impossible moves made during the game.  We made it as corny as possible using 80's slang and had a great time.  "Demon Dogs" and "Lords of Light" were uttered several times during the game to great effect.  Tim even gave everyone that played a very nice copy of the Thundarr supplement rules.

Saturday night was my first time playing Call of Cthulhu.  The adventure was a shortened version of "The Haunting".  It was creepy and a lot of fun.  The investigative part was cut short due to time constraints but we managed to finish the adventure and stop the "end of the world".  Because of my lack of sleep I nodded off once or twice while the other investigators were doing their one on one (hope I didn't snore) with the GM.  We missed a few key clues and an encounter that might have made our jobs that much easier.  Lots of rats, a nearly unkillable villain, and a scary looking dagger were just a few things in the adventure.  One of the players decided to "speed things up" by waking the torpid villain in the basement of the house we were in.  I told him not to, but it was too late.  So while he and a few other clueless chaps tried fighting the evil creature, I took off with the creature's journal and hightailed it up the basement stairs with an unconscious investigator in tow.  While another player set fire to the house, I locked the basement door and barred it to try and keep the evil one trapped in the burning house.  While it looked like all the others would die, the one with the mystical dagger was eventually able to land a killing blow on the creature.  He was unable to escape the basement via the stairs but did manage to crawl out a long unused coal chute.  Too bad.  :twisted:

Sunday morning was the last game of the con and it was once again Steve Winter and Gamma World.  I don't know how any of us survived honestly.  It was one big death trap and I think Steve was trying his best to make up for the Boot Hill shenanigans from Friday.  I somehow rolled some crazy percentile scores and wound up with four physical and mental mutations with no negative effects.  The most interesting mutation was the extra organ that allowed me to absorb radiation and then later "poop" out a brick of inert material.  We only had one pure strain human in the party who just happened to be at the con for the first time playing in his first ever game of Gamma World.  He was lost quite a bit but if we hadn't had him in the game there was a good chance none of us would have survived.

Thanks again to Doug and Mike for running a great show.  Talking to all the special guest, artists, and other gamers was a treat.  It was good to see all of the group.  Stratochamp's display and discussion was incredible and my understanding of why he collects what he does and how he does it makes his collection that more amazing.  Friday night/Saturday am was spent talking to Bracton, Leadjunkie, Bill Webb and a few others out in front of the hotel with a nice bottle of scotch (thanks Mark!) and a few cigars.  I was still a little tipsy during the Thundarr game (probably helped) that morning after only three hours of fitful sleep.  Sorry goes out to Prufrock for any snoring.  :lol:   I just wish I hadn't missed the midnight auction on Saturday night.  I heard it was a riot with Lucifer showing up at one point.  :twisted:

Can't wait to see everyone again next year!  Photos to follow later.


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Post Posted: Sat Jun 14, 2014 1:58 pm 
 

stratochamp wrote in North Texas RPG Convention 2014: June 5-8:Well I'm glad folks liked my talk (especially those watching from the U.K.-thanks David!).  I meant to have more prepared; I ended up mostly winging it. If I'm asked to reprise I will have fewer items on display, but hopefully mention all that I had wanted too.


Your "winging it" was more entertaining than many a "prepared" talk I've attended. Excellent and highly recommended!

  


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Post Posted: Sat Jun 14, 2014 2:06 pm 
 

Melnibonean wrote in North Texas RPG Convention 2014: June 5-8:Doug and Mike. thank you for running a great convention.  It was the first time to NTRPG for myself and my 2 friends from Northern California.  We all had an amazing time.  We played some  great games and were able to meet a lot of new people.  It was also a lot of fun reuniting with the rpg gang.  I enjoyed meeting both of you in person and look forward to the convention next year.  Great photos by the way!


Hey, I wanted to say it was great meeting you and thanks again for the invite for myself and my son to play in your Metamorphosis Alpha "Golden Ticket Holder" game. Much fun and we look forward to next year!

  

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Post Posted: Mon Jun 16, 2014 4:13 am 
 

Late post as I having been catching up on work but I wanted to mention what a great time I had seeing all the Acaeum folks at the con.

Right from day one I rode in from the airport on the shuttle with Smarmy and his son and then later that evening I played Dragon Lairds with Blackmoor.

On Thursday as mentioned I was fortunate enough to play in BadMike's B1 adventure with outskirtsofinfinti and Nogrod.

On Friday afternoon I played a round of the Aliens game on Grodog's famous hand crafted terrain. It was fantastic.

Friday night I was in Zeb Cook's B/X game where I met Alex from the Gamehole Con. Alex just joined the forums recently but he is a hard core collector. Alex -- Thanks again for the beer during the game.

One of the many highlights for me was late Friday night a bunch of the Acaeum folks sitting in the bar chatting. Increment was there and even Lawrence Schick joined us for a while. That was surreal to have a group of collectors (there needs to be a special word for that) chatting with the author of Heroic Worlds. Eventually we closed the bar and moved outside where I had the pleasure of sampling some of the fantastic scotch that Bracton brought.

Then there was Stratochamp's presentation. Wow! To be two meters from all that awesome was amazing. Hearing the stories behind all the items was inspiring. I recommend checking out the video if you have not already.

On Saturday the collectors were all present for the auction. Prices seemed mixed. There were a few deals and a lot of other items I thought were going rather high. With all the collectors in the room I am not surprised. I donated a set of the D&D licensed books/cassettes that I thought would be put in the midnight auction for fun. They wound up selling in the regular auction for I believe $300. Who knew 8O The midnight auction did wind up being wacky and a lot of fun. The randomness of the items really kept folks entertained and on their toes. I hope they do it again next year. Speaking of which, I have already registered for 2015. I look forward to seeing all you folks again.

Cheers,
Curt

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Post Posted: Tue Jun 17, 2014 11:24 am 
 

cgould42 wrote in North Texas RPG Convention 2014: June 5-8: I donated a set of the D&D licensed books/cassettes that I thought would be put in the midnight auction for fun.
They wound up selling in the regular auction...


Curt: Thank you for donating those to the Convention for the auction.
I was excited to see them in the auction and was the lucky winner.... and (IMO) the final auction amount was downright cheap.
The only reason (I think) they went so cheap is that probably only a few people attending the auction that night know how truly rare they are.
The D&D themed Kid Stuff Book sets were licensed under TSR and came in two formats; One was a Record with read along book and the other was a Cassette with read along book.
Kid Stuff published dozens of these sets, but there were (IIRC) only three different Book/Record sets published by Kid Stuff with the D&D theme (TSR).
This teaching tool was meant to help youngsters learn to read, following the story in the book while hearing the words from the book sounded out by the Record/Cassette.

Once the items were removed from the shrink wrap the books and cassettes/records were all too often separated (they were for kids after all).
Normally that meant one of the items (Record/Cassette and Book) were all too often lost making the remaining item pretty worthless.
The records were easier to keep track of than the cassettes as the Book/Record sets included a protective sleeve (inside the book) to slip in and out of, while there was nowhere for the cassette to be kept.
In large part, for that reason; The Kids Stuff Book/Record sets are easier to find (still shy of common).
Around 5-6 of the Book/Record sets sell every year on e-Bay (1-2 might be in shrink wrap) but I have seen only a few of the Book/Cassette sets ever.
The Book/Cassette sets in the Conventions Main auction are the first I have ever seen in the original shrink wrap with the cardboard headers.

The Book/Record sets currently sell for about $60-$75 each (with no shrink wrap) and they are far more common than the cassette sets.
As I mentioned above; I have never even seen one of the Book/Cassette sets in the original shrink, much less for sale.
Honestly, I do not really know how much these Book/Cassette sets in shrink wrap might be worth to a serious collector.
But If posted to e-Bay in an auction listing I suspect the final winning bid (at the convention) for these would not be nearly enough by half.


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Last edited by Gnat the Beggar on Wed Jun 18, 2014 2:24 am, edited 1 time in total.
  

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Post Posted: Tue Jun 17, 2014 2:09 pm 
 

With that being said, here is what our auctions looked like (Live Auction only, too many Midnight Auction items to really list, most went for under $5):

Live Auction:

RPGA1 To the Aid of Falx (signed by Frank Mentzer)---Mike Cary---$100
Swords & Wizardry White Box (SW)---Rick ?---$85
Insidious (Banned version, signed by Easley)---Steven Getty---$80
D&D Read Along Cassettes (three sets, all SW)---John January---$300
Wilmark Dynasty Seven Modules (signed)---Jeff Imrie---$175
H3 Bloodstone Wars (signed by Gary Gygax)---Robert Badolato---$65
Strategic Review set #1-#7---Bill Meinhardt---$120
D&D Japanese B8 (SW)---Robert Badolato---$75
D&D Japanese M1 (SW)---Robert Foster---$65
D&D Japanese X8 (SW)---Jeff Imrie---$75
D&D French B4 (SW)---Jake Parker---$75
Greyhawk Wars Boxed Set (SW)---Alex Kammer---$65
Arduin Grimoire Trilogy Boxed Set---Scott B---$180
H1 Bloodstone Pass (SW)---Alex Kammer---$105
D&D 10th Anniversary Set (B1 B3 B5 M1)---Scott B----$200
Tractics Boxed set (white, 1975)---Bill Barsh---$45
OD&D White Box 7th print (Fair)---Bill Webb---$100
R2 Investigation of Hydell (SW)---Alex Kammer---$250
GDQ1-7 Queen of the Spiders (EX)---Mark Greenberg---$170
RPGA Fighting Wheel (SW)---Alex Kammer---$290
Castle Zagyg Boxed Set (signed by Jeff Talanian)---Dave DeRocha---$270
Grenadier Miniatures Fantasy Drinking Cups Set---John January---$250
Don't Give Up the Ship 2nd Edition (uncirculated)---Bill Webb---$200
AD&D Players Handbook 1st print---Alex Kammer---$170
Lost Caverns of Tsojconth Tournament Version---Scott B----$950

Selected Midnight Auction Items (around 47 items auctioned, including Doug's cold beer):

Avalon Hill Witchcraft set (complete)---$200
Blasted Land Judges Copy (no folder)---$31
Ral Partha Mini Dennis Mize Slave Auction (Mint SW)---$65
Authentic Thaumaturgy (2nd)---$27
Village of Hommlet 4E---$30
RPGA Membership packet & booklet from 1997---$20
D&D Coffee Mug---$15
CB1 & CB2 Modules---$40
Jason Braun 5 sketches from 1995---$50
Myth and Magic Kickstarter HC---$55
Paladin In Hell module---$21
Gleemax Brain---$3
Dark Dungeons Chick Tract---$1

Mike B.


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Last edited by Badmike on Wed Jun 18, 2014 10:42 am, edited 1 time in total.
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Post Posted: Tue Jun 17, 2014 2:58 pm 
 

Thanks Gnat.

I'm very glad they went to someone who knows something about them. Even the ToT did not have much detail on the cassette versions.  For provenance I can confirm that these came from the TSR archive and were of course uncirculated. Some of the materials, including the cassette/booklets that were not used in the Gygax Charity Auction were given to the employees.

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Curt

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Post Posted: Tue Jun 17, 2014 8:06 pm 
 

Badmike wrote in North Texas RPG Convention 2014: June 5-8:Insidious (Banned version, signed by Easley)---Steven Getty---$80


8O  My banned version of Insidious, without the signature, is now up for sale!   :)


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Post Posted: Tue Jun 17, 2014 9:49 pm 
 

Gnat the Beggar wrote in North Texas RPG Convention 2014: June 5-8:
cgould42 wrote in North Texas RPG Convention 2014: June 5-8:
Around 5-6 of the Book/Record sets sell every year on e-Bay (1-2 might be in shrink wrap) but I have seen only a few of the Book/Cassette sets ever.
The Book/Cassette sets in the Conventions Main auction are the first I have ever seen in the original shrink wrap with the cardboard headers.

The Book/Record sets currently sell for about $60-$75 each (with no shrink wrap) and they are far more common than the cassette sets.
As I mentioned above; I have never even seen one of the Book/Cassette sets in the original shrink, much less for sale.


I've run across a couple of the cassette versions and one was in shrink and didn't pick them up!  Argh.  I had no idea they were that rare.   :cry:


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Post Posted: Wed Jun 18, 2014 10:10 am 
 

Gnat the Beggar wrote in North Texas RPG Convention 2014: June 5-8:
cgould42 wrote in North Texas RPG Convention 2014: June 5-8: I donated a set of the D&D licensed books/cassettes that I thought would be put in the midnight auction for fun.
They wound up selling in the regular auction...


Curt: Thank you for donating those to the Convention for the auction.
I was excited to see them in the auction and was the lucky winner.... and (IMO) the final auction amount was downright cheap.
The only reason (I think) they went so cheap is that probably only a few people attending the auction that night know how truly rare they are.
The D&D themed Kid Stuff Book sets were licensed under TSR and came in two formats; One was a Record with read along book and the other was a Cassette with read along book.
Kid Stuff published dozens of these sets, but there were (IIRC) only three different Book/Record sets published by Kid Stuff with the D&D theme (TSR).
This teaching tool was meant to help youngsters learn to read, following the story in the book while hearing the words from the book sounded out by the Record/Cassette.

Once the items were removed from the shrink wrap the books and cassettes/records were all too often separated (they were for kids after all).
Normally that meant one of the items (Record/Cassette and Book) were all too often lost making the remaining item pretty worthless.
The records were easier to keep track of than the cassettes as the Book/Record sets included a protective sleeve (inside the book) to slip in and out of, while there was nowhere for the cassette to be kept.
In large part, for that reason; The Kids Stuff Book/Record sets are easier to find (still shy of common).
Around 5-6 of the Book/Record sets sell every year on e-Bay (1-2 might be in shrink wrap) but I have seen only a few of the Book/Cassette sets ever.
The Book/Cassette sets in the Conventions Main auction are the first I have ever seen in the original shrink wrap with the cardboard headers.

The Book/Record sets currently sell for about $60-$75 each (with no shrink wrap) and they are far more common than the cassette sets.
As I mentioned above; I have never even seen one of the Book/Cassette sets in the original shrink, much less for sale.
Honestly, I do not really know how much these Book/Cassette sets in shrink wrap might be worth to a serious collector.
But If posted to e-Bay in an auction listing I suspect the final winning bid (at the convention) for these would not be nearly enough by half.


GtB,

Had I been there, you might have had a fight on your hands - I have 2 of the 4 (3 records, 1 cassette) and would have loved to get the missing versions!  Congrats!

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Post Posted: Wed Jun 18, 2014 10:38 am 
 

Anyone interested in any Richard LeBlanc (New Big Dragon Games, winner of the Three Castles Award 2014 for game design) product?  I am going to order his Dragon Horde digests and wondered if anyone else wanted to jump aboard.  You can paypal me the money.  This might be especially helpful for international orders that have to go through Lulu.  I would charge you shipping plus a tiny bit more to cover costs.  The Dragon Horde booklets I can ship first class; anything bigger will have to go priority mail ($6 domestic, $22/$25 international) flat rate.  I'll start a list here and keep it going until the end of June, then make an order, get the products, and ship them out.  Should get them by mid-July, depends on how many want to jump aboard.  Hopefully this won't overwhelm me (gulp)....

New Big Dragon Games Unlimited | Square Market

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Post Posted: Fri Jun 20, 2014 12:26 pm 
 

Please list the ones you have....

For the Cassettes I have:
Attack of the Assassins - SW
Black Dragon Bog - 2 copies: 1 SW, 1 open
Quest of the Riddles - SW

For the Records I have:
Attack of the Assassin - SW

I had a Black Dragon Bog record set (opened) but sold it on e-Bay some years ago.

I think there was also a book set with the title "Quest for the Cursed Bone"?
I have no proof of that, just a theory.
Are there more than 4 different story book sets and if so, What other versions are there?


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Post Posted: Fri Jun 20, 2014 12:42 pm 
 

Gnat the Beggar wrote in North Texas RPG Convention 2014: June 5-8:I think there was also a book set with the title "Quest for the Cursed Bone"?


*CURSES*  I didn't know about that one!  Argh...  and I thought I was near to having them all.   PDT_Armataz_01_04

I have mine in storage.  I'll have to dig for them to see what all I do have.  But I know I don't have any of the cassette versions.  In the past I've had to choose and I thought the record versions were more scarce so I went that route first.

Tome of Treasures :: View topic - Quest for the Cursed Bone record (1984)


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