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Post Posted: Wed May 02, 2012 7:30 am 
 

this looks interesting..
http://www.kickstarter.com/projects/280 ... g?ref=live

"Lost manuscript?  While they were collaborating to develop the original fantasy role playing game, co-authors Gary Gygax and Dave Arneson were separated by several hundred miles. Each worked on separate manuscripts and shared revisions by phone and post. After receiving a significant investment, Mr. Gygax fairly hastily prepared his last draft of the rules for publication and the world's first fantasy role playing game became available for purchase in three, incomplete and somewhat muddled, little brown booklets in January of 1974,. Mr. Arneson, meanwhile, had been carefully preparing his own revision, a revision now made moot by Gygax having already published. Arneson's manuscript was then lost and forgotten. However a somewhat tattered photocopy was found among the papers formerly in the possession of the late M. A. R. Barker.

The discovery of this lost manuscript presented a golden opportunity to make whole the original game in a way that was not before possible. What if, instead of publishing a manuscript of which Arneson was said to have "complained bitterly that the game wasn't right", Gygax had agreed to bring in an editor to take a look at all the material prepared by both men and put it all together in a better organized, edited and comprehensive fashion?

To the extent possible, that is what Champions of ZED is. Champions of ZED is the ONLY game to incorporate Dave Arneson's lost manuscript with the original three game booklets published in 1974,using the open game license
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any confirmation on this??

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Post Posted: Wed May 02, 2012 7:47 am 
 

beasterbrook wrote:this looks interesting..
http://www.kickstarter.com/projects/280 ... g?ref=live

"Lost manuscript?  While they were collaborating to develop the original fantasy role playing game, co-authors Gary Gygax and Dave Arneson were separated by several hundred miles. Each worked on separate manuscripts and shared revisions by phone and post. After receiving a significant investment, Mr. Gygax fairly hastily prepared his last draft of the rules for publication and the world's first fantasy role playing game became available for purchase in three, incomplete and somewhat muddled, little brown booklets in January of 1974,. Mr. Arneson, meanwhile, had been carefully preparing his own revision, a revision now made moot by Gygax having already published. Arneson's manuscript was then lost and forgotten. However a somewhat tattered photocopy was found among the papers formerly in the possession of the late M. A. R. Barker.

The discovery of this lost manuscript presented a golden opportunity to make whole the original game in a way that was not before possible. What if, instead of publishing a manuscript of which Arneson was said to have "complained bitterly that the game wasn't right", Gygax had agreed to bring in an editor to take a look at all the material prepared by both men and put it all together in a better organized, edited and comprehensive fashion?

To the extent possible, that is what Champions of ZED is. Champions of ZED is the ONLY game to incorporate Dave Arneson's lost manuscript with the original three game booklets published in 1974,using the open game license
"

any confirmation on this??

Brette:)


It looks like an interesting project HOWEVER the wording makes me think that it is not just a reprint of Dave's manuscript but instead a "reworking" of Dave's ideas from the manuscript mixed with the OD&D rules by Gary so as a historical document I don't know how useful it would be.

Champions of ZED features Sandbox play literally from the ground up. Rules, based very closely on those of original authors Gygax and Arneson, provide a complete method for generating a campaign world from scratch and populating it with monsters, treasures and adventures.  It hearkens to a time when players built their fantasy worlds together, one hex at a time, when settings from far off publishing houses simply did not exist; when a handful of dice and creative minds crafted and conquered worlds of their own.


I bolded the "based very closely" line.  Also:

Features Include:

• Three options for resolving combat drawn on earlier wargames rules as recommended in the original game.

• Extensive guidelines for creating and playing Hexcrawl adventures the way the games founders did.

• Guidelines for creative, campaign specific character specialization.

• Clear rules where many other retro clones provide only vague nothings.

• The first and only game to draw on Arneson's lost manuscript and to include all of the rules intended by both co-authors, made clear and eminently playable.

• Experience points awarded for defeating opponents, capturing prizes and spending wealth.

• Smart guidelines for the use of wandering monsters and building adventures.

• The re-introduction of Chance Cards for random events in play.

• Extensive notes on the history and development of the early rules.


Perhaps the "Extensive notes" section will have a reprinting of the original manuscript?

I believe Mr. Boggs has posted on some other forums, perhaps he would come here and further explain his project, I know a lot of Acaeum members are in the target audience of those who would support this project.

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Post Posted: Wed May 02, 2012 1:54 pm 
 

This one begs some questions of copyright issues too.  Just because he owns the manuscript doesn't mean he is entitled to use/profit from the contents.  Same goes for all of the "articles" of work.  The product throws around the Gygax and Arneson names a lot but has either of these estates okay'd the project?

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Post Posted: Wed May 02, 2012 6:34 pm 
 

The wording sounds like adding stuff found from Gary from internet and articles etc, and Dave's "manuscript" and then "editing" it together..

I'm wondering how he got the stuff from M.A.R. Barker's estate? somthing I missed?

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Post Posted: Wed May 02, 2012 7:52 pm 
 

I've sent Dan/aldarron a message over on OD&D Discussion pointing him to this thread, so hopefully he can answer your questions.

I don't want to speak for him, but AFAIK the COZ is being approached like a retroclone. There won't be any actual text from the source material (other than permitted by the OGL), just game mechanics, which aren't copyrightable.

The kickstarter has a link to an interview with him on the Hill Cantons blog:

http://hillcantons.blogspot.com/2011/08 ... f-zed.html

"At the time I started writing CoZ, there was a real need being expressed on various forums for an OD&D "clone" that brought in its quirks and uniqueness--like the exploratory hex-crawl, and the options for different Chainmail style combat. The OD&D based "clones" or supplements for other games really just add some OD&D stylings to what is otherwise a B/X game.

My goal wasn't to clone the 3LBBs or the obscure Arneson manuscript, but to use them both, along with a careful selection of Gygax/Arneson OD&D house rules and the FFC, to edit together the game that might have been had Gygax and Arneson brought in an editor to harmonize the material."


Zenopus Archives website & blog: Exploring the Underworld of Holmes Basic D&D. Holmes Ref: Reference Sheets for Holmes Basic Referees, also compatible with OD&D plus the Greyhawk supplement


Last edited by Zenopus on Wed May 02, 2012 8:47 pm, edited 1 time in total.
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Post Posted: Wed May 02, 2012 8:42 pm 
 

I don't know the legal aspect of this but it seems questionable to promote your product by saying I am taking these two guys ideas and putting them together without authorization and selling them.  I suppose if he is crediting them for their work its okay but there is probably a fine line in there someone.

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Post Posted: Wed May 02, 2012 8:48 pm 
 

Well, all of the retroclones use the OGL to use the D&D ideas of Gygax & Arneson.


Zenopus Archives website & blog: Exploring the Underworld of Holmes Basic D&D. Holmes Ref: Reference Sheets for Holmes Basic Referees, also compatible with OD&D plus the Greyhawk supplement

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Post Posted: Wed May 02, 2012 10:09 pm 
 

Zenopus wrote:I don't want to speak for him, but AFAIK the COZ is being approached like a retroclone. There won't be any actual text from the source material (other than permitted by the OGL), just game mechanics, which aren't copyrightable.


yes this is what is sounds like I think..
The hardcover books and international are very cheep I think ($25 +$5).. I'm already in;)

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Post Posted: Thu May 03, 2012 11:20 pm 
 

Some 2010 pics of the "Beyond This Point Be Dragons" manuscript (from Barker's garage, putative Arneson). Anybody recognize anything in this?

http://www.flickr.com/photos/53171413@N ... 4632283163

The "Before Setting Out for Fame and Fortune" has a sign pointing towards "Lord Arn". Seems likely a reference to Arneson.


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Post Posted: Fri May 04, 2012 12:56 pm 
 

I found the author's blog and from reading it, the manuscript's author is unconfirmed.

http://boggswood.blogspot.com/2012/05/b ... ons-d.html

http://boggswood.blogspot.com/2012/05/l ... nt-be.html

The present owner of the manuscript was helping him [M.A.R. Barker] clear the garage and asked if he could keep some of the papers intended for the trash, thus acquiring the manuscript.

When inquiries with Barker proved fruitless, the owner contacted Dave Arneson and sent him scans of a few of the pages.  The suspicion that Arneson might have been the anonymous author was based, among other things, on the heavy use of percentiles in the work, something Arneson was known to favor, having made percentile dice the operating feature of his Adventures in Fantasy game.  He [Arneson] responded that the manuscript looked like it could be one of his, from the time when he had been mailing revisions back and forth to Gary Gygax, his much more widely known D&D co-author.  However, Arneson said he would need to see the whole thing to be sure one way or the other and that he would have to get together with the owner next time he was back in Minnesota.  Unfortunately, that never happened and Mr. Arneson passed away in April of 2009.

While this seemed to be tentative confirmation of authorship, the whole thing was cast into serious doubt when the owner took the manuscript to a deeply involved Aceaumâ„¢ collector for his opinion.  The collector shared the scans and information with a few key TSR employees who passed the scans on to Gary Gygax.  Gygax replied "took a look, seems to be a rip-off of the D&D game that I've never seen before."


Even with the tenuous provenance the project might be worth backing more as an interesting idea and less as "The Road Not Taken".

  


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Post Posted: Sat May 05, 2012 5:20 pm 
 

See this GeekDad post for some pics and more info on the Dave Arneson collection:
http://www.wired.com/geekdad/2012/05/ge ... aled/all/1

"Stormberg said that "About 30% of the items are what I call product: published games, game accessories, periodicals, and books." The remaining 70% of the collection is "non-product": all those letters and scribbled notes, maps, objects, and personal and family items."

"Among the highlights: unpublished manuscripts that did not make it into the final draft of Dungeons & Dragons that date as far back as 1973."

This material may eventually provide more insight into the "Barker garage" manuscript.


Zenopus Archives website & blog: Exploring the Underworld of Holmes Basic D&D. Holmes Ref: Reference Sheets for Holmes Basic Referees, also compatible with OD&D plus the Greyhawk supplement

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Post Posted: Sat May 05, 2012 5:42 pm 
 

GeekDad wrote:His original gaming dice. His original Dungeons & Dragons and Blackmoor campaign manuscripts. His first printing, woodgrain boxed set play copy of D&D. Letters from Gary Gygax.


Oh, and also copies of various Domesdays.

This could be very interesting.  There are some suggestions in the article that Paul is discussing with the Arneson family ways to benefit from the IP.  It would be great if there was some way the larger gaming community could see and study the notes and other documents, without loss to the purchasing collector of the value of the items.

In any case, it is clear Paul is involved.  All of the pictures are taken on his trademark beige carpeting.   :lol:


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Post Posted: Sat May 05, 2012 6:42 pm 
 

Bracton wrote:This could be very interesting.  There are some suggestions in the article that Paul is discussing with the Arneson family ways to benefit from the IP.  It would be great if there was some way the larger gaming community could see and study the notes and other documents, without loss to the purchasing collector of the value of the items.


I hope the family gets something out of this in the end - really don't know what they were thinking when they let the storage unit payments lapse.

Although at this point I'm not sure how much room there is left for the family to get anything out if it - way too many middle men taking a share.  Lets count them all:

1) Storage Facility
2) Local auction company
3) Dragon's Trove
4) Collector's Trove
5) Ebay

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Post Posted: Sat May 05, 2012 6:49 pm 
 

Mars wrote:I hope the family gets something out of this in the end - really don't know what they were thinking when they let the storage unit payments lapse.

Although at this point I'm not sure how much room there is left for the family to get anything out if it - way too many middle men taking a share.  Lets count them all:

1) Storage Facility
2) Local auction company
3) Dragon's Trove
4) Collector's Trove
5) Ebay


I don't disagree, but the storage facility and the local auction company are already out of the picture.  The Dragon's Trove appears to now own the collection, and will get any proceeds of the sales (after paying Paul's commission).


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Post Posted: Sat May 05, 2012 10:45 pm 
 

Bracton wrote:
Mars wrote:I hope the family gets something out of this in the end - really don't know what they were thinking when they let the storage unit payments lapse.

Although at this point I'm not sure how much room there is left for the family to get anything out if it - way too many middle men taking a share.  Lets count them all:

1) Storage Facility
2) Local auction company
3) Dragon's Trove
4) Collector's Trove
5) Ebay


I don't disagree, but the storage facility and the local auction company are already out of the picture.  The Dragon's Trove appears to now own the collection, and will get any proceeds of the sales (after paying Paul's commission).


Err, the family had possession of everything, until they basically threw it away. To me it's exactly like the woman who threw away the million dollar lottery ticket and then sued to get the money back from the woman who dug the ticket our the trash (she won, but I believe on appeal the woman who found the ticket will eventually prevail).  The family deserves nothing. Besides, they still have the publishing rights and IP if they want to profit off of Dave.


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Post Posted: Sat May 05, 2012 11:18 pm 
 

Badmike wrote:Err, the family had possession of everything, until they basically threw it away. To me it's exactly like the woman who threw away the million dollar lottery ticket and then sued to get the money back from the woman who dug the ticket our the trash (she won, but I believe on appeal the woman who found the ticket will eventually prevail).  The family deserves nothing. Besides, they still have the publishing rights and IP if they want to profit off of Dave.


For sure the family dropped the ball.  I don't know if they just didn't care or didn't know what could be in there and what it could be worth.  Its a personal choice to say "The family deserves nothing.".  I prefer to think of the hobby as one that cares and takes of its own when someone drops the ball.  Same as when Dave Sutherland or Steve Perrin needed some help.

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Post Posted: Sat May 05, 2012 11:29 pm 
 

Needless to say, I have no idea why the Arneson family abandoned the collection.  Without knowing the circumstances, it's really hard to make a judgment as to what they deserve in this case.  Obviously the value of the whole collection is going to be extraordinarily high. What will Dave's woodgrain sell for?  $10,000?  More?  How much for the six Domesdays?  And that doesn't begin to touch the various manuscripts.  Did they really understand that?  Were there other circumstances going on?

In any case, I do hope Paul does try to follow up on his statement in the article:

Paul Stormberg wrote:We also are looking into ways where the heirs may benefit from the development of IP or a portion of the proceeds from the auction.


There certainly could be great value in combining the IP with the manuscripts, so that they could become available to the larger gaming and collecting community.


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Post Posted: Sun May 06, 2012 7:51 am 
 

Saying they deserve nothing was rather harsh, I could have stated that better.  But it's mind boggling to me how this could have happened. It's not like these storage places auction your items immediately...they usually wait a few months while locking up your shed, and send numerous notices. And living with Dave all those years....it's hard to fathom how they couldn't understand the value they were sitting on.  I'm not even in the industry, much less the co-creator of D&D, and my wife and family know that certain items in my possession are worth a lot of money.

Basically, Mike Cox and Paul Stormberg put up the cash in this situation, they should be the ones allowed to profit.

I have no idea about the IP situation, but I know that if someone could be found who was in charge of the IP, and someone who wins one of the manuscripts was willing to let copies be made, we would be interested in publishing digest versions at NTRPG con and give the money back to the family (after being reimbursed for printing).  Too many items like this sit in collections untouched or unread, and the hobby loses a great source of it's history.

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